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Fallout 4 3rd person
Fallout 4 3rd person










fallout 4 3rd person

The metadata might be the step im missing.

fallout 4 3rd person

Mess up and ur animation will mess up and sometime missing parts for your weapons etc. If everything was done correctly, u will use the new animation for ur custom weapon for the above example. The last stage is generating the metadata and its one of the most problematic area. For target keyword, add your own custom animation keyword so that u can add this keyword to your custom weapon and your custom animation will be used when u use that weapon. Add the path of your new animation into the animation paths, preferably on the top line. U need to duplicate that, including everything under animation paths. Under Actor keyword, "AnimArchetypePlayer" affects the player and let say that is what u want. Say I created a new pistol reload animation which I like to replace existing pistol reload and I only wanna change the third person. Its created as an "additive" to existing animation. Create custom animation thru subgraph is a bit complex.












Fallout 4 3rd person